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Showing posts from July, 2023

Building The World: Pandora’s Forest (Part 5)

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  This will be the last blog about the making of Pandora’s Forest, where I will show some comments from the pre-testing I did on my own and with my wife, before testing the prototype to other users. I will also mention my plan for the project after this prototype. In the next blog, I will dive into the user testing and what I gathered based on their reactions and testimonials. Figure 1 Source Unity, Inventory UI bottom right in VR Scene, Screen Shot from my PC 2023 In the previous blog I mentioned grabbing and holding the mushroom but not what the user will do after grabbing the mushroom. So, I added the functionality of having an inventory system where the participant can collect the mushrooms and see how many mushrooms they have collected. I learned this technique from the game development tutorials with Ketra Games. (Video) 1 I placed the user interface on the bottom right corner, so it doesn’t distract the participants when they are walking, and this user interface disappea...

Building The World: Pandora’s Forest (Part 4)

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  In the previous blogs I mentioned all the assets I created in Blender and the free assets I used to create this Sci-fi world Pandora’s Forest. In this blog I will talk about the updates of this project. One thing I realised while testing was that the Ovoshroom texture was having an issue. (Figure 1) It has some lines that are visible in Unity scene view. I checked a video tutorial that helped me understand blender texturing and why it is happening inside the game engine. (Video) 1 Apparently when you are at a distance from the model the texture line becomes more visible but when you’re near it disappears. By adding bleed, it fixed the issue of the lines. Figure 1 Source Blender, Ovoshroom Screen Shot from my PC 2023 Figure 2 Source Unity, Glowing Plants, Screen Shot from my PC 2023 Then I added some colliders to test an interaction with the plants I learned from the tutorial. (Video) 2 It is supposed to make the plant sway as I pass near it, but it is not working in the way I...

Building The World: Pandora’s Forest (Part 3)

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  After creating the night forest scene, the next step was to add the elements that will create the effect of an enchanted forest. I started by adding moving elements like fog (Figure 1) and fireflies (Figure 2) . Adding fog to the scene was relatively easy. In Adobe Photoshop, I created the image of a fog by using a free fog brush that I downloaded at Brusheezy (Source 1) , then changed the color of the fog to light blue to add the effect of alien world and saved it as png file. To create the fog effects in Unity, I needed to use the Unity Particle System. (Video)1 In the Particle System, I added the fog png image which created a smoke effect which is moving around the scene. Figure 1 Source Unity, Fog, Screen Shot from my PC 2023 Making fireflies in Unity is done by using the same Particle System. I followed a tutorial to create this firefly’s effect in the scene. (Video)2 It was easy to create, as all was done within Unity.  Figure 2 Source Unity, Fireflies, Screen Shot f...