Building The World: Pandora’s Forest (Part 5)

This will be the last blog about the making of Pandora’s Forest, where I will show some comments from the pre-testing I did on my own and with my wife, before testing the prototype to other users. I will also mention my plan for the project after this prototype. In the next blog, I will dive into the user testing and what I gathered based on their reactions and testimonials. Figure 1 Source Unity, Inventory UI bottom right in VR Scene, Screen Shot from my PC 2023 In the previous blog I mentioned grabbing and holding the mushroom but not what the user will do after grabbing the mushroom. So, I added the functionality of having an inventory system where the participant can collect the mushrooms and see how many mushrooms they have collected. I learned this technique from the game development tutorials with Ketra Games. (Video) 1 I placed the user interface on the bottom right corner, so it doesn’t distract the participants when they are walking, and this user interface disappea...